#include "GraphicEngine.h"


#include "OgreFrameWork.h"

GraphicEngine *GraphicEngine::_singleton = 0;




GraphicEngine::GraphicEngine()
{
    //ctor
    m_pCamera = 0;
	m_pSceneMgr = 0;
}

GraphicEngine::~GraphicEngine()
{
    //dtor
}

/** @brief getInstance
  *
  * @todo: document this function
  */
GraphicEngine* GraphicEngine::getInstance()
{
if (!_singleton)
{
    _singleton = new GraphicEngine();
}
    return _singleton;

}

/** @brief update
  *
  * @todo: document this function
  */
void GraphicEngine::update()
{

}

/** @brief clear
  *
  * @todo: document this function
  */
void GraphicEngine::clear()
{

}

/** @brief init
  *
  * @todo: document this function
  */
void GraphicEngine::init()
{




}


